Showing posts with label Character Design Workshop. Show all posts
Showing posts with label Character Design Workshop. Show all posts

Friday, 10 February 2017

Character Design Workshop - Session 5

For this the task was to create an environment based on the premise given. I was given 'unsettling workshop' and thus set out to design one.

Exterior
I chose to design a workshop for making clothes.
Interior

Character Design Workshop - Session 4

In this the task was to create anthropomorphic versions of the objects in a room. The room I was given was the bedroom. I first attempted to anthropomorphise a bed however I found it difficult and so decided to try a bedroom lamp first.





Character Design Workshop - Session 3

For this the task was to take an object we had, I chose a compass, and to then turn it into something that would fit into the world of the character we were given. I was given Batman as my character and therefore had to turn the compass into one that would fit with Batman.





Laser beam shoots a holographic map out the front.


Thursday, 19 January 2017

Character Design Workshop - Session 2

The first task was to take a favourite character and change the shapes used in them. I chose Loki and first tried to make him with more square shapes to give him a more heroic look. I then tried to increase the triangle shapes in his design to make him look more evil. I feel like I could have made him more angular in places like his jawline and the horns on his headpiece
.
adding more squarish shapes, Justin's advice is the blue
adding more triangular shapes
The second was to create characters based on the trope we were given. I was given cowboys and created these two characters from that.

cowboys and girls

Sunday, 15 January 2017

Character Design Workshop - Session 1

Upon being given an image of wreck-it-ralph the task was to either simplify or add realism to the character. I first tried to simplify the character by making him as if he was made more of block shapes with little detail. I feel like I could have simplified the character further as he is still fairly detailed.
Simplified
 Next I tried adding realism. On my first attempt I found that I had shifted away from the way the characters face actually looked and so it was suggested to me that I keep the characters features the same size as in the original while adding more detail to the features. I feel this worked better overall.
Realistic