A Pirate's Life | Production Bible by Alex on Scribd
Showing posts with label Character Design Workshop. Show all posts
Showing posts with label Character Design Workshop. Show all posts
Saturday, 13 January 2018
Friday, 10 February 2017
Character Design Workshop - Session 5
Character Design Workshop - Session 4
In this the task was to create anthropomorphic versions of the objects in a room. The room I was given was the bedroom. I first attempted to anthropomorphise a bed however I found it difficult and so decided to try a bedroom lamp first.
Character Design Workshop - Session 3
For this the task was to take an object we had, I chose a compass, and to then turn it into something that would fit into the world of the character we were given. I was given Batman as my character and therefore had to turn the compass into one that would fit with Batman.
| Laser beam shoots a holographic map out the front. |
Thursday, 19 January 2017
Character Design Workshop - Session 2
The first task was to take a favourite character and change the shapes used in them. I chose Loki and first tried to make him with more square shapes to give him a more heroic look. I then tried to increase the triangle shapes in his design to make him look more evil. I feel like I could have made him more angular in places like his jawline and the horns on his headpiece
Sunday, 15 January 2017
Character Design Workshop - Session 1
Upon being given an image of wreck-it-ralph the task was to either simplify or add realism to the character. I first tried to simplify the character by making him as if he was made more of block shapes with little detail. I feel like I could have simplified the character further as he is still fairly detailed.
Next I tried adding realism. On my first attempt I found that I had shifted away from the way the characters face actually looked and so it was suggested to me that I keep the characters features the same size as in the original while adding more detail to the features. I feel this worked better overall.
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| Simplified |
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| Realistic |
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