Showing posts with label Premise. Show all posts
Showing posts with label Premise. Show all posts

Friday, 11 May 2018

Premise | Submission Post



Film Reviews
1, 2, 3, 4, 5

Premise | Magazine Article


Bibliography:

https://www.animationcareerreview.com/articles/concept-artist-career-profile

https://www.cgspectrum.edu.au/blog/what-it-is-like-to-be-a-professional-concept-artist

http://creativeskillset.org/job_roles/3072_concept_artist

https://careertrend.com/facts-5618539-job-description-concept-artist.html

Thursday, 10 May 2018

Premise | Reflective Statement

As a project I found premise to be challenging as I initially struggled to figure out what to do for the project. I found that I didn't spend as much time on the project as I should have which led to me not having as much done to a standard I would have wanted. I found that working in the Sumi-e style forced me to be more simplistic in my drawings instead of working in a more realistic way. I found this to be somewhat challenging but enjoyable nonetheless. I think that I need to re-look at the way the second act of the story functions as I need to make the parents role clearer in the overall story. This would then allow for the audience to understand the story better. Another thing I need to go back through and re-work are the camera shots as they could be more interesting through more use of close-ups. Something I am going to work on is how I balance my time as I didn't spend as much on premise as I needed to and this caused more problems that could have been avoided if I had managed my time more efficiently.

Premise | Crit Presentation


Tanabata - Animatic from Alexis on Vimeo.
Art of Tanabata by Alex on Scribd

Premise | Art Of

Art of Tanabata by Alex on Scribd

Premise | Animatic

Tanabata - Animatic from Alexis on Vimeo.

Premise | Storyboard







Premise | Turnarounds



Thursday, 3 May 2018

Premise | Influence Map Updates

Influences

This is a newer version of my influence map that explores the idea's for the building and the beginnings of the bridge structures.

Premise | Updates

Environment Ideas 1

Environment Ideas 2
For the environment there needed to be a river as Orihime and Hikoboshi need to be seperated by the river. In the original story the parents of the two place the river between the couple, however in this version I have interpreted this to be a bridge the parents destroy thus preventing the couple from meeting across the river. As such a bridge to cross the river is something I needed to consider in the environments. On one side of the river will be Hikoboshi's farmhouse and the other will be where Orihime sits to weave.

Props for Hikoboshi 
For Hikoboshi's props I knew he needed something to be farming with. For this I decided either a stick to herd cows and sheep with and one that's for carrying water would be good choices. I like E and G from the water bucket side and B and D from the herding side.

Tree Design 1 

Tree Design 2 

Tree Design 3 
For the design of the tree's I didnt want to stray too far from the Sumi-E artstyle however I wanted to add some colour to it. I found that the second set of tree's were too coloured and thus it felt as if the brown tones on the bark detracted from the simplicity of Sumi-e. I found that taking the brown away and leaving only the leaves with a highlight of the colour seems to work better.

Tree's in Seasons
I looked at how the different colours from each season would work with this method.

Hikoboshi Clothing
Hikoboshi's clothing is something I wanted to allow for the movements of the wearer. I think the use of the more trouser like Hakama allows for that movement as well as being a clothing item that was used by field workers. I like B more as I think the sleeves look more in line with Orihime's clothing as well as still being able to be tied up for practicality.


Wednesday, 11 April 2018

Premise | Character Concepts

The two characters in the story I am telling are Orihime, a weaver, and Hikoboshi, a cow-herder.

Initial Look at Hairstyles
For the Hair I looked into the styles that were worn in Japan during and around the Edo Period. This allowed me to narrow the hair down to some idea's I felt fit well. I feel that F1 and M1 in the above image are the one's I will choose to further as they feel the most fitting.

First few Sketches
Orihime's face - Initial Ideas
Hikoboshi's Face - Initial Ideas
For Orihime and Hikoboshi's faces I wanted to get an idea of what  they would look like. On Orihime's sheet I like 1 and 8 the most. From Hikoboshi's sheet I like 5 and 7. I think I will further Orihime 8 and Hikoboshi 5.

Orihime's Outfit - Initial Idea's 
For Orihime's outfit it didn't need to be something that allowed as much movement and as such I wanted to create something that reflected more her weaving as well as leave traces of the stories origins - the constellations. For outfits I plan to have Hikoboshi's outfit to resemble something that could be worn while herding animals, allowing freedom of movement, while still fitting in the time the tale is set as well as matching with Orihime's outfit to some degree.


Tuesday, 6 February 2018

Film Review | Paprika

Paprika (2006) is a Japanese film directed by Satoshi Kon. It was based on Yasutaka Tsutsui's novel from 1993.

Image result for paprika 2006
Fig. 1, Movie Poster
In the film there is a device, called the DC Mini, that allows the wearer, usually a therapist, to enter the dreams of their patient so they can help to treat them more efficiently. Through the film we follow a therapist called Paprika as she helps people through dreams while the DC Mini's creators search for a missing device. The line between reality and dream is blurred throughout the film as the characters find themselves having difficulty telling the real world apart from the fake. 

Two of the main characters, Atsuki Chiba and Paprika, are slowly shown to be connected until it's revealed that they are the same person. Paprika is thus shown to be Atsuki's projection of herself on the dreams. This is played with later in the film as we see both Atsuki and Paprika interacting with each other and other people within the final dream.

Fresh Eyes: Paprika (2006)
Figure 2, Refleection.
One of the reasons the film was created using animation over live-action with CGI is because some scenes would be easier to show through animation. This is in part due to expense as well as technological limitations. One scene that demonstrates this is when Atsuki is revealed inside Paprika as while the scene may have been possible in CGI it would have been more challenging and expensive to do.

Figure 3, Paprika is Atsuka
The film warps and shift the images seen frequently throughout the film. This leads to fluid transitions between being awake and dreaming as well as showing the slow way fantasies can be found more interesting by people than the reality they live in. During one dream in particular, a parade of inanimate objects are shown. In an interview Satoshi Kon said that 'for viewers to identify with this dream, I chose a parade which makes one think automatically of other common dreams and unconscious states. There are very old characters like objects that are discarded by people today or religious symbols that people have forgotten.'(Pais, 2006). This dream formed a shared dream in which the dreamers are dragged into the dream and lose all sense of themselves outside of the dream world. The mass of objects in the dream 'works to one of the film’s themes, namely that our fantasies, including those opened up by the Internet, are pulling us away from the material world and, perhaps, more dangerously from one another.' (Dargis, 2007). This is further shown in how one of the entrances to the dream world is through a virtual bar one of the main characters logs into. He gets brought into the bar as if he were truly there and interacts with everything as if it were real.

Image result for paprika 2006 detective
Figure 4, Losing Reality.
Reality in the film slowly declines as the film progresses. This begins when Chiba hops over a fence at an amusement park only for it to warp and reveal she was about to hop over a balcony instead (shown in Figure 4). This is the first instance the audience encounters that shows reality shifting in the same way dreams would. This is in the film said to be due tot he amount of time spend within the DC Mini and that the longer spent in there the easier it is to slip into a dream without realising even when awake.

Bibliography:

- Dargis, N, (2007), [Online], http://www.nytimes.com/2007/05/25/movies/25papr.html (Accessed on: 05/02/18)

- Pais, J, (2006), [Online], http://screenanarchy.com/2006/10/paprika-interview-with-satoshi-kon.html (Accessed on 05/02/18)

Illustration List:

- Figure 1, Movie Poster, http://www.imdb.com/title/tt0851578/

- Figure 2, Reflections, http://www.talkfilmsociety.com/columns/fresh-eyes-paprika-2006

- Figure 3, Paprika is Atsuka, http://www.interrogatingideologywithachainsaw.com/2014/06/paprika-2006.html

- Figure 4, Losing Reality, https://cinemaoftheabstract.blogspot.co.uk/2016/06/paprika-2006.html

Tuesday, 23 January 2018

Premise Idea's

The story/idea behind my premise project is that of constellations. I want to show the stories behind the constellations.


Some initial ideas for my premise project include the use of an object to tell the story. Some idea's i have for that object include Zoetropes, Praxinoscopes and a camera/photographs.