Wednesday, 18 October 2017

The Three Act Structure in Captain America: The First Avenger

The Three Act structure is a structure found in many films. It's a way to tell the beginning middle and end of a film and to divide them into smaller parts. The film Captain America: The First Avenger follows the three act structure.

Firstly in act 1 we have the exposition, in Captain America: The First Avenger this is when we meet Steve, a weak and fairly scrawny guy, and we see him getting beat up but not giving in until his friend comes along to help him. We then follow him and find that Steve wants to join the war efforts but isn't allowed to due to his many health issues. Next we have the incident, this is when Steve meets Dr Erskine and is told he can join the army provided he takes part in an experiment. In plot point 1, after Steve is injected with Erskine's serum, Steve chases down a spy that is trying to steal the serum. This is where Steve first meets someone working for the main antagonist.

In act 2 Steve faces obstacles such as the way he is entertainment for the masses instead of being the soldier he aimed to be, this is something he becomes aware of when he has to provide entertainment for a regiment of soldiers and they mock him. It is then that he finds out his friend, Bucky, is missing as he is meant to be in that regiment. This leads to the first culmination as that is where Steve stops being entertainment and instead goes and saves Bucky, finding the antagonist, Red-skull's, plans. The mid point is then when Steve and Bucky return and begin to rally a group for a mission to stop Red-skulls plans. The next plot point, Plot point 2, is when Steve discovers that there is a bomb in the plane and its headed for the centre of the city.

This leads into the climax which occurs at the very end of Act 2, near the beginning of Act 3. This is when Steve realises the choice he must make and crashes the plane into the ocean, thus saving everyone.

In Act 3 the twist and the resolution are closely ties as the twist is when we find out that Steve is actually still alive, preserved in the ice, and the resolution is then when they are de-icing him.

Tuesday, 17 October 2017

Perspectives | Lecture 4

Keyword Definitions:

Avante-Garde: Something new and modern when placed in the context of it's place and time of creation. Things that are avante-garde have the purpose of pushing art, culture and/or politics.

Nostalgia: A desire to return to a specific time or place in one's own past. The reuse of previously existing media in order to create a sense of nostalgia, or desire, in regards to the past.

Appropriation: Taking something or aspects of a thing, (sometimes without the rights to do so), that belong to someone else and using it in another context thus altering the original meaning.

Pastiche: A piece of work that aims to imitate another artist's work, a time period or style. Often used as a way to reference prior works.

Parody: A piece of work that aims to imitate another artist's, their work, a time period or style in an exaggerated manner with comedic intent.

Irony: When a situation or text has a result that's contrary or different to what we expected. This often ends up being in a comedic way.

Ideology: A set of idea's or beliefs held or integrated into cultures, often considered as truths within those believing.

Genre: A style or category, often of films, i.e, 'Horror' and 'Romance'.

Sherrie Levine: Sherrie Levine is an American Photographer and Painter. Her work is often part of conversations about appropriation and originality. She uses her work, reproductions of other photographic works, to bring attention to females within art history.


Scream - Movie Poster

Ways that 'Scream' is postmodern:

1. Scream is a pastiche to slasher movies as it makes use of the many tropes involved in that genre.

2. The film is also a parody as it points out the cliches of slasher movies while simultaneously using those same cliches in the film.

3. Appropriation is another reason this film can be seen as postmodern as the film's antagonist uses a mask of the figure in the artwork The Scream by Edvard Munch. Another way it uses appropriation is in it's use of tropes and cliches from previous slasher films.

The Scream - Edvard Munch
4. Irony is used in this film a few times, this is done for comedic value as it plays with our expectations of a horror film by setting a scenario up and having the characters mock it while still falling into the actions they mocked. One example being the main character, Sydney, and her rant against slasher protagonists for always 'running up the stairs when she should be running out the door' as moments later she herself is running up the stairs away from the killer. Another is when the character Randy is watching a slasher and yelling for the character to 'look behind them', all while the antagonist of this film is slowly walking up behind him.

5. Intertextuality is used in the film as it references multiple other films numerous times, both in the use of tropes from those films and in mentioning them during the film through dialogue.

Thursday, 12 October 2017

Archetypes in Labyrinth

There are some archetypes that are found in many films, these are Hero, Shadow, Herald, Threshold Guardian, Trickster, Mentor, Allies, Mother, Father, Child, Maiden and Shape-shifter. These are roles that can be found in the film Labyrinth (1986).

The Hero in Labyrinth is Sarah as she is the character that we follow on her journey to save her brother. She is a hero as her goal is to save her baby brother from the Goblin King after she wished the baby away. Throughout the film she encounters other characters that help and hinder her.

The Shadow, or Villian, of the film is Jareth, the Gobling King, as it is he who takes Sarah's baby brother Toby. He is placed in opposition to Sarah as the one she has to defeat to get her brother back and thus places obstacles in her path to prevent her reaching her goal.

The Herald in the story is not a character. In this case, the Herald is an event. This is when Sarah's stepmother tells Sarah to look after the baby and then leaves. This is the Herald as it is leaving Sarah with the baby that led to her wishing him away and starting the journey.

Sir Didymus is the character that acts as the Threshold Guardian as he is the one to block Sarah from continuing her path as he must guard the bridge and allow none to cross without permission. To pass him Sarah has to think as she cannot just move freely past him and must figure out how to get him to let her pass. One she gets past him, Didymus is no longer required as the Threshold Guardian as there is no longer a threshold to gaurd thus he joins her as an Ally.

The role of Shape-shifter is filled by Hoggle as he toes the line between helping Sarah and doing what Jareth wants. He begins by giving Sarah advince on getting into the Labyrinth, but then advises her not to go in at all. Then when Sarah is stuck Jareth sends Hoggle to take her back to the start, which Hoggle intends to do until Sarah bribes him to take her as far forward as he can. He then goes back on that when Jareth shows up, claiming he was taking her back to the start the whole time. Hoggle is also the one that Sarah trusts as he saves her life, only for him to give her a peach from Jareth that hinders her journey. Ultimately he chooses to help Sarah, and thus becomes an Ally.

Sarah gains Allies as the film progresses, by the end she has three main allies. These are Hoggle, whom she befriends, Sir Didymus, who wishes to join her on her journey, and Ludo who she saved from the Goblins. These three accompany her as she travels to the castle, offering their help when they can.

Throughout the film Sarah receives advice from many places but the advice that ends up recurring the most comes from a Worm she meets near the start of the Labyrinth. Thus the worm is the Mentor as he is the one to give her the advice she needed to get through the maze and defeat the Goblin King.

The character of the Child is both Sarah's younger brother Toby, who she wishes away, as he is a baby and the symbol of the childhood Sarah is leaving behind as well as her childish need to have all of her parents attention. The other example is Ludo, who uses simple and childish logic to progress through things. He is the Child as he is innocent and childlike.

The role of the Mother is filled both by Sarah's absent birth mother and by her Step-mother. The former as she is who Sarah aspires to be like, even though she isn't part of Sarah's life. The latter is because she is trying to be a mother-figure to Sarah.

Saturday, 7 October 2017

Collaboration | Character Idea's

For the Collaboration project my group is working on 'when not to go swimming'. This requires a character to demonstrate each scenario. The character we chose is a Victorian Gentleman and so I have been working on formulating a visual idea of the character so as to get a better sense of the way he would act.

Initial Idea's - before deciding on Victorian Gentleman

Further Idea's - focused on Victorian Gentleman