Friday 10 February 2017

Character Design Workshop - Session 5

For this the task was to create an environment based on the premise given. I was given 'unsettling workshop' and thus set out to design one.

Exterior
I chose to design a workshop for making clothes.
Interior

Character Design Workshop - Session 4

In this the task was to create anthropomorphic versions of the objects in a room. The room I was given was the bedroom. I first attempted to anthropomorphise a bed however I found it difficult and so decided to try a bedroom lamp first.





Character Design Workshop - Session 3

For this the task was to take an object we had, I chose a compass, and to then turn it into something that would fit into the world of the character we were given. I was given Batman as my character and therefore had to turn the compass into one that would fit with Batman.





Laser beam shoots a holographic map out the front.


Thursday 2 February 2017

From Script To Screen - Story

America - 1920's ?

A farmer lives with his daughter on their farm, they are in debt and in danger of losing the farm. A businessman comes along to buy the farm from the farmer but the farmer doesn't want to sell because the farm is his only way of earning money to look after his daughter. The farmer wishes for a way to get rid of the business man to keep his farm safe.

Early the next day there's a knock at the door. When the farmer opens the door there's a mysterious man who hands the farmer a box before leaving. The farmer looks at the box and see's its a music box. He plays the music box and it gives him instructions on how to bring his scarecrow to life so it can get rid of the businessman. The farmer decides to follow the instructions.

He goes to the pet shop to get some small animals because the spell to raise the scarecrow requires blood. The farmer sets up the scarecrow in the barn and begins sacrificing the animals one by one to bring the scarecrow to life. The daughter peeks around the barn door, watching as her father sacrifices the animals. At the last animal the scarecrow begins to stir, raising its head and dropping from the pole to stand in front of the farmer. The farmer asks the scarecrow to get rid of the businessman but the scarecrow doesn't move. Then the scarecrow slowly raises an arm and points behind the farmer, who turns around to see the daughter.

He must kill the daughter for the scarecrow to kill the businessman.